Making Things Talk: Using Sensors, Networks, and Arduino to see, hear, and feel your world
Make microcontrollers, PCs, servers, and smartphones talk to each other.
Building electronic projects that interact with the physical world is good fun. But when the devices you've built start to talk to each other, things really get interesting. With 33 easy-to-build projects, Making Things Talk shows you how to get your gadgets to communicate with you and your environment. It’s perfect for people with little technical training but a lot of interest.
Maybe you're a science teacher who wants to show students how to monitor the weather in several locations at once. Or a sculptor looking to stage a room of choreographed mechanical sculptures. In this expanded edition, you’ll learn how to form networks of smart devices that share data and respond to commands.
- Call your home thermostat with a smartphone and change the temperature.
- Create your own game controllers that communicate over a network.
- Use ZigBee, Bluetooth, Infrared, and plain old radio to transmit sensor data wirelessly.
- Work with Arduino 1.0, Processing, and PHP—three easy-to-use, open source environments.
- Write programs to send data across the Internet, based on physical activity in your home, office, or backyard.
Whether you want to connect simple home sensors to the Internet, or create a device that can interact wirelessly with other gadgets, this book explains exactly what you need.
By: Tom Igoe, Published 2011-09-29 by Maker Media, Inc
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- Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books)
- Getting Started with Arduino: The Open Source Electronics Prototyping Platform (Make)
- Programming Arduino Next Steps: Going Further with Sketches
- Programming Arduino Getting Started with Sketches
- Exploring Arduino: Tools and Techniques for Engineering Wizardry
- Motors for Makers: A Guide to Steppers, Servos, and Other Electrical Machines
- Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists
- Arduino Cookbook, 2nd Edition
- Physical Computing: Sensing and Controlling the Physical World with Computers
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